Polygon Cruncher for Lightwave


Version: 8.03
Size:
17.81MB
Requirements:
For Lightwave 6 or hgher
Price:
$129.00
System:
Windows Vista/XP/2000
Rating:
4.5
License:
Commercial

Description - Polygon Cruncher for Lightwave



Polygon Cruncher is a plugin for LightWave Modeler V6.x to V9.x (x32 and x64)/Inspire 3D and 3ds Max V5.x to 2009 (x32 and x64)/3DS VIZ/Autodesk VIZ. Polygon Cruncher is also available for 3D Photo Browser for 3D Users (Mootools 3D file viewer/media manager software). Polygon Cruncher reduces the number of polygons of your objects without changing their appearance. You keep all details even at high optimization ratio. You also keep texture information, vertex colors. You can also optimize taking care of the symmetry of your objects. Polygon Cruncher has an OpenGL view which allows controlling optimization results whenever you want. Moreover, Polygon Cruncher features Batch processing: select the optimization levels you wish and let`s go. You optimize one or more scenes at different levels in a single step. Version 8.01 adds normal optimization support. If also offer very large mesh optimization thanks to a more Compact memory system management. Polygon Cruncher list of features * Polygon Cruncher control panelAn intelligent reduction of the number of faces: useful faces are removed at last. So you can reduce your model up to 75 % without removing details. * Optimization is pre-calculated, which allows to optimize the scene in real time * You control accurately the number of faces or points you want. * Polygon Cruncher keeps all UV textures channels information and vertex colors channels information. * You can apply Polygon Cruncher on one or more objects at the same time, on one or several materials. You can work on a faces selection or on an invert faces selection. * Respect of symmetry for objects that are symmetrical * You can protect the Border of the objects. Polygon Cruncher allows you to protect or to exclude objects borders. So your objects stays connected after optimization process. * An OpenGL preview which allows you to control optimization results. Several visualization modes are available.



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