PicCube Sample - OpenGL VII: Scratching the Surface of Texture Mapping


Size:
494KB
Requirements:
Visual C++ 5.0 or higher
Price:
Free
System:
Windows XP/2000/98/Me/NT
Rating:
4.9
License:
Freeware

Description - PicCube Sample - OpenGL VII: Scratching the Surface of Texture Mapping



This article explains how to apply bitmaps to OpenGL surfaces to give them a realistic appearance. The bitmaps are known as textures and can resemble wood, marble, or any other interesting material or pattern. The Process of applying or mapping a texture to a surface is known as texture mapping. The EasyTex and PicCube sample applications demonstrate the concepts discussed in this article.



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